NZGDC 2026 Schedule

New Zealand Game Developers Conference · 30 September – 3 October 2026

Time slots 9:00am 10:00am 10:30am 11:00am 11:15am 12:00pm 12:40pm 1:00pm 2:30pm 3:00pm 3:10pm 3:40pm 4:25pm 4:30pm 4:40pm

Wednesday Wednesday, 30 September 2026

4:30pm – 6:00pm
Women in Games Networking Event
4:30pm – 6:00pm
Māori and Pasifika in Games
4:30pm – 6:00pm
International Meet and Greet

Thursday Thursday, 1 October 2026

10:30am – 12:00pm
AI Hui
10:30am – 11:00am
The New No. 8 wire? Is GenAI the new toolkit for Kiwi developers?
Asli Tece Bayrak
Production and QA
A
1:00pm – 2:30pm
Opening
2:30pm – 2:55pm
Afternoon Tea
3:00pm – 3:30pm
The story of Viva La Dirt League
Adam King
Film/Virtual Production
A
3:00pm – 3:50pm
Designing for new players
Ben Taels
Data, Testing or Research
B
3:00pm – 3:30pm
You are here. Using wayfinding techniques in game design
Jennifer Kaiser
Game Design
J
3:00pm – 3:30pm
How to fly a plane and deliver projects
Kasey Mulot
Production and QA
K
3:00pm – 3:30pm
Shipping with Blender: A Game Art Powerhouse
Lluc Romani
Art
L
3:00pm – 3:30pm
Special Event: The Worlds We Build Through IRL Experiences
Mia Ginaé
Culture
Mia Ginaé
3:00pm – 3:30pm
Testing Your Game in China for Free: How Community Playtesting Can Replace Costly Market Research
Stan ZHANG
Business and Marketing
S
3:00pm – 3:30pm
Designing Shared Worlds Across Distance: Lessons from Multiplayer AR Game Research
Yasas Wickramasinghe
Game Design
Y
3:40pm – 4:30pm
The Do’s and Don’ts of Voice Acting in Video Games - from POE2’s Huntress and Ranger
Chloé Elmore
Audio
C
3:40pm – 4:30pm
Rolling with the Hunches
Emilie Poissenot
Game Design
E
3:40pm – 4:30pm
Aggro Crab: The Publisher Arc
Paige Wilson
Business and Marketing
P
3:40pm – 4:30pm
Purposeful Playtesting and Feedback for our Feedback
Penelope Murphy
Data, Testing or Research
P
3:40pm – 4:30pm
Beyond Nostalgia
Preston McNeil
Art
P
3:40pm – 4:30pm
FROM CONCEPT TO FINAL PIXELS: THE LIFE OF A SHOT FROM AVATAR: FIRE AND ASH
Stephen Clee
Film/Virtual Production
S
3:40pm – 4:30pm
Running a Game Studio Across Borders and Oceans - How Fully-Remote Studios Operate Differently
Zsombor Pirok Hughes
Production and QA
Z
4:40pm – 5:10pm
Steal This Usability Rule
Cerise Gardner
Game Design
C
4:40pm – 5:10pm
Unreal Dev Workflow: From Daily Frustration to Daily Momentum
Keegan GIbson
Programming
K
4:40pm – 5:10pm
So you want to be a tech artist?
Ian Shephard
Art
I
4:40pm – 5:10pm
Designing Games for Emotionally Reactive Characters.
Jeremy Cameron
Game Design
J
4:40pm – 5:10pm
and then what?
Julieanne Eason
Production and QA
J
4:40pm – 5:10pm
How to Get Paid to Market Your Game
Kenneth Ward
Business and Marketing
K
4:40pm – 5:10pm
Path of Exile 2: Developing Character Classes
Kevin Readen
Game Design
K
4:40pm – 5:10pm
Prevention of Violent Extremism - Results and tools
Simon McCallum
Culture
S

Friday Friday, 2 October 2026

9:00am – 9:50am
Game Jams Don't Have to Be Chaotic – The Repeatable Processes that Helped Us Win the 2025 Epic Mega Jam
Alfredo Barros
Production and QA
A
9:00am – 9:50am
What Physical Games Taught Me About Better Game Design
Andre Nunn Bastos Gottgtroy
Game Design
A
9:00am – 9:50am
Funding Opportunities for Indie Studios
Navi Brouwer
Business and Marketing
N
9:00am – 9:50am
Musical Art Styles: Why Your Game NEEDS A Signature Sonic Identity
Sai Natarajan
Audio
S
9:00am – 9:50am
Designing Your Player's Journey Inside and Outside Your Game
Matt Dymerski
Game Design
M
9:00am – 9:50am
TBC
Wayne Stables
Film/Virtual Production
W
10:00am – 10:30am
Environment Processes in Industry
Fabian Seager
Game Design
F
10:00am – 10:30am
VR Can’t Fix Humanity — But It Can Make Us Feel Something
Fanni Fazakas
Realities (AR, MR, VR)
F
10:00am – 10:30am
Production Frameworks to Consciously Choose How You Will Build Your Game
Jenn Sandercock
Production and QA
J
10:00am – 10:30am
One Draw Call to Shape a World
Joe Taylor
Programming
J
10:00am – 10:30am
The Animated Library: Why the Next Great Games Are Already Made
Kelsey O'Hagan
Business and Marketing
K
10:00am – 10:30am
Beyond Backdrop: Making Procedural Cities Interesting & Interactable.
Niklas Bergstrom
Art
N
10:00am – 10:30am
GenAI vs. Gen Z: Hearing the student voice of the AI debate
Samah Hassan
Culture
S
11:00am – 11:50am
Regulating Your Team
Emilie Poissenot
Culture
E
11:00am – 11:50am
Your game is a Mod
Matt Caradus
Programming
M
11:00am – 11:50am
So you’ve monetized your creativity. Now what?
Minnie Zhou
Art
M
11:00am – 11:50am
What in the World is a Creative Director?
Rick Stemm
Game Design
R
11:00am – 11:50am
The Art of Valheim - Good Enough
Robin Eyre
Art
R
11:00am – 11:50am
000 for a VR Anime Game
Yuewei Zhang
Business and Marketing
Y
12:00pm – 12:30pm
QA as Teamwork Facilitators: Going beyond routine tests via Technical Skills and Game Knowledge
Clark Finlayson
Production and QA
C
12:00pm – 12:30pm
Why Students Learn Faster Than Your Players: Structuring Experience
Ivan Khmel
Game Design
I
12:00pm – 12:30pm
past present
Robin Williams
Culture
R
12:00pm – 12:30pm
Hold That Pose - Technical Animation of Orbitals
Sam Batty
Art
S
12:00pm – 12:30pm
Everyone and No One: How to Write for a Broad Audience
Stacey Wellington
Story and Narrative
S
12:00pm – 12:30pm
The Shaping of Shape Sender Deluxe - A Project Tour
Tana Tanoi
Programming
T
12:00pm – 12:30pm
The Best Organic Marketing: Online Fandoms - A Beginner's Guide to Social Media Marketing and Community Building.
Libby Guthrie
Business and Marketing
L
12:40pm – 1:30pm
Different Language: Transitioning to Unreal as a Senior Dev
Keegan GIbson
Programming
K
12:40pm – 1:30pm
Te Aronga Taketake — The Authentic Path
Johnson Witehira
Culture
J
12:40pm – 1:30pm
When Strengths Become Weaknesses: Moving from LiveOps/In-Production Games to New Game Development
Julian Gosiengfiao
Game Design
J
12:40pm – 1:30pm
The Stuff Between Your Art and the Screen - From Triangles to Pixels
KEIR RICE
Art
K
12:40pm – 1:10pm
From Streaming Platform to Spatial Universe with Crunchyroll – How Not to Fail at Building Anime Worlds in VR.
Marie Tricart
Realities (AR, MR, VR)
M
12:40pm – 1:30pm
Between Dating and X-Rating: The untapped (heh) narrative potential of intimacy in digital games
Zhia Zariko
Culture
Z
2:30pm – 3:00pm
All the world’s a stage: How we remastered Cyrodiil with a global effort.
Alex Murphy
Production and QA
A
2:30pm – 3:00pm
Analysing Game styles to develop an expressive texturing approach
Benjamin Mason
Art
B
2:30pm – 3:00pm
Path of Exile - The Risks and Benefits of Co-Development
Christopher “Octavian” Laferriere
Game Design
C
2:30pm – 3:00pm
Creating Profoundly Meaningful Experiences in Games
Cleo Renshaw
Story and Narrative
C
2:30pm – 3:00pm
Climbing The UE5 State Tree: Customising your state trees for design friendly projects
Louis Cresswell
Programming
L
2:30pm – 3:00pm
How rapid design prototyping accelerated my growth as a designer — and why we eventually had to redesign the process itself.
Holly Hunt
Game Design
H
3:10pm – 4:00pm
DEFECT: Controlled Chaos and the Evolution of Destruction Systems
Antonio Lattanzio
Programming
A
3:10pm – 4:00pm
The Scrappy Advantage: Intentional Collaboration in Game Development
Kathee Chimowitz
Business and MarketingPanel
K
3:10pm – 4:00pm
Shipping Loot Boxes into a Regulatory Storm (title TBC)
Kate Cruickshank
Game Design
K
3:10pm – 4:00pm
The Complexities of Mechanising Romance
Lauren Temos
Game Design
L
3:10pm – 4:00pm
the do's and don't's with AI
New Zealand Association of Voice Artists (NZAVA)
CulturePanel
N
3:10pm – 4:00pm
so are you ready?
Simon Slee
Business and MarketingPanel
S
4:25pm – 4:55pm
QA: More than a tester
Alan Campbell
Production and QA
A
4:25pm – 4:55pm
Retro 3D: Cinematic Development for Orbitals
Dale Pugh
Art
D
4:25pm – 4:55pm
Procedural Level Generation: It's not just chance
Jacob Dewse
Programming
J

Saturday Saturday, 3 October 2026

9:00am – 9:50am
Creating a Barbie Horse World
Cheryl Ong
Art
C
9:00am – 9:50am
A Valheim Saga - From Early Access to 1.0
Robin Eyre
Production and QAPanel
R
9:00am – 9:50am
Let Them Cook; How to not spoil the broth of studio culture
Belen Cobo, Kaia Penrose
Culture
B
K
10:00am – 10:50am
Tips & Perspectives from 5 Expert Producers
Jenn Sandercock
Production and QAPanel
J
10:00am – 10:50am
Blender
Leina Burton
Art
L
10:00am – 10:30am
Use the Tools. Don't Ship Them: A Discipline for Gen AI in Game Production
Lia Pool
Production and QA
L
10:00am – 10:50am
Panel With TheCreator Of Steam Alfred Reynolds!
Reece Reilly
ProgrammingPanel
R
10:00am – 10:50am
Big Swings
Business and MarketingPanel
10:00am – 10:30am
Launch Day: A Server Team's Guide for Survival and Success
Tom Lucas-Clark
Programming
T
11:15am – 12:05pm
Privacy and Harmful Digital Communications
Calvin Luo
Business and MarketingPanel
C
11:15am – 12:05pm
Shoot Your Shot – Taking Calculated Risks in the Marvel’s Spider-Man Franchise
Donald Barrett
Game Design
D
11:15am – 12:05pm
The Art of Evolution (The Game Artist Lifecycle)
Stuart Middleton
Art
S
11:15am – 12:05pm
The Reality of External Development: What Works and What Doesn’t
Zsombor Pirok Hughes
Business and MarketingPanel
Z
11:15am – 12:05pm
How We Made Hatch Dragons
Zoe Hobson, Emma Johansson
Business and Marketing
Z
E