NZGDC 2026 Schedule

New Zealand Game Developers Conference · 30 September – 3 October 2026

Time slots 9:00am 9:30am 9:50am 10:00am 10:15am 10:30am 11:00am 11:15am 12:00pm 12:10pm 12:30pm 1:00pm 1:15pm 1:40pm 2:30pm 2:40pm 3:00pm 3:10pm 3:35pm 3:40pm 4:30pm 4:35pm 4:40pm 5:30pm 7:00pm

Wednesday Wednesday, 30 September 2026

9:00am – 11:00am
Unreal Engine Technical Director Roundtable
Cody Albert, Chris Murphy
Cody AlbertChris Murphy
9:30am – 4:30pm
Unity Dev Day 2026
12:00pm – 3:00pm
Masterclass: Holding the Shape - Creative Direction for Empowered Teams
Emilie Poissenot
Serious & EducationalMasterclass
E
12:00pm – 3:00pm
Masterclass: Advanced Procedural Content Generation Workshop
Chris Murphy
ProgrammingMasterclass
Chris Murphy
1:00pm – 3:00pm
Masterclass: Come on in, the water's fine!: Diving into VFX in Niagara
Pedro Klein
ArtMasterclass
P
4:30pm – 6:00pm
Pasifika and Māori in Games Networking Event
Event
4:30pm – 6:00pm
Women in Games Networking Event
Event

Thursday Thursday, 1 October 2026

10:00am – 11:30am
AI Hui
10:00am – 12:00pm
Scholarship Bootcamp
11:00am – 1:00pm
Break
1:00pm – 2:30pm
Conference Opening
1:20pm – 1:35pm Opening remarks NZGDA
1:35pm – 1:45pm Pioneers of Play NZGDA
1:45pm – 2:30pm Keynote Speaker Kate Edwards presents "Shaping Worlds: The Cultural Impact of Our Games" Kate Edwards
1:00pm – 1:20pm Welcome to Te Tumu NZGDA
{"108":1}Te Waha
2:30pm – 2:55pm
Afternoon Tea
3:00pm – 3:30pm
You are here. Using wayfinding techniques in game design
Jennifer Kaiser
Game Design
J
3:00pm – 3:30pm
Emergency Procedures - While flying an aircraft or running a production
Kasey Mulot
Production and QA
Kasey Mulot
3:00pm – 3:30pm
Shipping with Blender: A Game Art Powerhouse
Lluc Romani
Art
L
3:00pm – 3:30pm
Special Event: The Worlds We Build Through IRL Experiences
Mia Ginaé
Culture
Mia Ginaé
3:00pm – 3:30pm
Testing Your Game in China for Free: How Community Playtesting Can Replace Costly Market Research
Stan Zhang
Business and Marketing
Stan Zhang
3:00pm – 3:30pm
Designing Shared Worlds Across Distance: What Multiplayer AR Research Taught Me
Yasas Wickramasinghe
Game Design
Yasas Wickramasinghe
3:40pm – 4:30pm
Designing for new players
Ben Taels
Data, Testing or Research
Ben Taels
3:40pm – 4:30pm
The Do’s and Don’ts of Voice Acting in Video Games - from POE2’s Huntress and Ranger
Chloé Elmore
Audio
C
3:40pm – 4:30pm
Rolling with the Hunches
Emilie Poissenot
Game Design
E
3:40pm – 4:30pm
Aggro Crab: The Publisher Arc
Paige Wilson, Corey Warning
Business and Marketing
P
Corey Warning
3:40pm – 4:30pm
Purposeful Playtesting and Feedback for our Feedback
Penelope Murphy
Data, Testing or Research
P
3:40pm – 4:30pm
Beyond Nostalgia
Preston McNeil
Art
Preston McNeil
3:40pm – 4:30pm
FROM CONCEPT TO FINAL PIXELS: THE LIFE OF A SHOT FROM AVATAR: FIRE AND ASH
Stephen Clee, Sam Cole
Film/Virtual Production
Stephen CleeSam Cole
3:40pm – 4:30pm
Running a Game Studio Across Borders and Oceans - How Fully-Remote Studios Operate Differently
Zsombor Pirok Hughes
Production and QA
Z
3:40pm – 4:30pm
Unity: Ask Us Anything
4:40pm – 5:10pm
Steal This Usability Rule
Cerise Gardner
Game Design
C
4:40pm – 5:10pm
Unreal Dev Workflow: From Daily Frustration to Daily Momentum
Keegan GIbson
Programming
K
4:40pm – 5:10pm
Designing Games for Emotionally Reactive Characters.
Jeremy Cameron
Game Design
J
4:40pm – 5:10pm
Retro, and then what?
Julieanne Eason
Production and QA
J
4:40pm – 5:10pm
How to Get Paid to Market Your Game
Kenneth Ward
Business and Marketing
K
4:40pm – 5:10pm
Path of Exile 2: Developing Character Classes
Kevin Readen
Game Design
K
4:40pm – 5:10pm
Prevention of Violent Extremism - Results and tools
Simon McCallum
Culture
S
5:30pm – 7:30pm
Celebrating Diversity Social
Event

Friday Friday, 2 October 2026

9:00am – 9:50am
What Physical Games Taught Me About Better Game Design
Andre Nunn Bastos Gottgtroy
Game Design
Andre Nunn Bastos Gottgtroy
9:00am – 9:50am
Game Funding Smorgasbord
Navi Brouwer, Jon Cartwright
Business and Marketing
Navi BrouwerJon Cartwright
9:00am – 9:50am
Musical Art Styles: Why Your Game NEEDS A Signature Sonic Identity
Sai Natarajan
Audio
S
9:00am – 9:50am
Designing Your Player's Journey Inside and Outside Your Game
Matt Dymerski
Game Design
M
9:00am – 9:50am
Shoot Your Shot – Taking Calculated Risks in the Marvel’s Spider-Man Franchise
Donald Barrett
Game Design
D
9:00am – 9:50am
Inventory System Fundamentals in Unreal Engine
Cody Albert
Programming
Cody Albert
9:00am – 9:50am
NZGDA: Ask Us Anything
10:00am – 10:30am
Environment Processes in Industry
Fabian Seager
Game Design
F
10:00am – 10:30am
VR Can’t Fix Humanity — But It Can Make Us Feel Something
Fanni Fazakas
Realities (AR, MR, VR)
F
10:00am – 10:30am
Production Frameworks to Consciously Choose How You Will Build Your Game
Jenn Sandercock
Production and QA
Jenn Sandercock
10:00am – 10:30am
One Draw Call to Shape a World
Joe Taylor
Programming
J
10:00am – 10:30am
The Animated Library: Why the Next Great Games Are Already Made
Kelsey O'Hagan
Business and Marketing
K
10:00am – 10:30am
Making Procedural Cities Feel Hand-Crafted
Niklas Bergstrom
Art
Niklas Bergstrom
10:00am – 10:30am
GenAI vs. Gen Z: Hearing the student voice of the AI debate
Samah Hassan, Asli Tece Bayrak
Culture
S
A
10:00am – 10:30am
The story of Viva La Dirt League
Rowan Bettjeman, Alan Morrison
R
A
10:30am – 11:00am
Morning Tea
11:00am – 11:50am
Regulating Your Team
Emilie Poissenot
Culture
E
11:00am – 11:50am
Your game is a Mod
Matt Caradus
Programming
Matt Caradus
11:00am – 11:50am
So you’ve monetized your creativity. Now what?
Minnie Zhou
Art
Minnie Zhou
11:00am – 11:50am
What the #$&! is a Creative Director?
Rick Stemm, Geoff "Zag" Keene, Henry Feltham
Game DesignPanel
Rick Stemm
G
H
11:00am – 11:50am
The Art of Valheim - Good Enough
Robin Eyre, Lisa Tveit Kolfjord
Art
R
Lisa Tveit Kolfjord
11:00am – 11:50am
How Our First Kickstarter Raised Over $340,000 for a VR Anime Game
Yuewei Zhang
Business and Marketing
Y
11:00am – 11:50am
Heart and Numbers: How we made Hatch Dragons
Zoe Hobson, Emma Johansson
Business and Marketing
Zoe Hobson
E
11:00am – 11:50am
Industry Veterans Kate Edwards & Vlad Micu: Ask Us Anything
12:00pm – 12:30pm
QA as Teamwork Facilitators: Going beyond routine tests via Technical Skills and Game Knowledge
Clark Finlayson
Production and QA
C
12:00pm – 12:30pm
Why Students Learn Faster Than Your Players: Structuring Experience
Ivan Khmel
Game Design
Ivan Khmel
12:00pm – 12:30pm
Lesbians in games, past present, and a wish list for the future
Robin Williams
Culture
R
12:00pm – 12:30pm
Hold That Pose - Technical Animation of Orbitals
Sam Batty
Art
S
12:00pm – 12:30pm
Everyone and No One: How to Write for a Broad Audience
Stacey Wellington
Story and Narrative
Stacey Wellington
12:00pm – 12:30pm
The Shaping of Shape Sender Deluxe - A Project Tour
Tana Tanoi
Programming
T
12:00pm – 12:30pm
The Best Organic Marketing: Online Fandoms - A Beginner's Guide to Social Media Marketing and Community Building.
Libby Guthrie
Business and Marketing
Libby Guthrie
12:30pm – 1:40pm
Lunch Break
1:40pm – 2:30pm
The Scrappy Advantage: Intentional Collaboration in Game Development
Kathee Chimowitz, Vee Pendergrast, Nadia Thorne
Business and MarketingPanel
Kathee Chimowitz
V
N
1:40pm – 2:30pm
Same Game / Different Language: Transitioning to Unreal as a Senior Dev
Keegan GIbson
Programming
K
1:40pm – 2:30pm
Te Aronga Taketake — The Authentic Path
Johnson Witehira
Culture
J
1:40pm – 2:30pm
Polygons to Pixels - The Stuff Between Your Art and the Screen
Keir Rice
Art
Keir Rice
1:40pm – 2:30pm
We Are Publishers: Ask Us Anything!
2:40pm – 3:10pm
Analysing Game styles to develop an expressive texturing approach
Benjamin Mason
Art
B
2:40pm – 3:10pm
Path of Exile - The Risks and Benefits of Co-Development
Christopher “Octavian” Laferriere
Game Design
C
2:40pm – 3:10pm
Creating Profoundly Meaningful Experiences in Games
Cleo Renshaw
Story and Narrative
C
2:40pm – 3:10pm
Climbing The UE5 State Tree: Customising your state trees for design friendly projects
Louis Cresswell
Programming
L
2:40pm – 3:10pm
How rapid design prototyping accelerated my growth as a designer — and why we eventually had to redesign the process itself.
Holly Hunt
Game Design
H
2:40pm – 3:10pm
From Streaming Platform to Spatial Universe with Crunchyroll – How Not to Fail at Building Anime Worlds in VR.
Marie Tricart
Realities (AR, MR, VR)
Marie Tricart
3:10pm – 3:40pm
Afternoon Tea
3:35pm – 4:25pm
DEFECT: Controlled Chaos and the Evolution of Destruction Systems
Antonio Lattanzio
Programming
Antonio Lattanzio
3:35pm – 4:25pm
When Strengths Become Weaknesses: Moving from LiveOps/In-Production Games to New Game Development
Julian Gosiengfiao
Game Design
J
3:35pm – 4:25pm
Shipping Loot Boxes into a Regulatory Storm
Kate Cruickshank, Tom Anderson
Game Design
Kate CruickshankTom Anderson
3:35pm – 4:25pm
The Complexities of Mechanising Romance
Lauren Temos
Game Design
L
3:35pm – 4:25pm
NZAVA - Actors and Voice Agents discuss working with gamers and how to be a pro.
Romy Hooper, Denise Roche, Emma Campbell, Esmée Myers, Danielle King
CulturePanel
Romy HooperDenise RocheEmma CampbellEsmée MyersDanielle King
3:35pm – 4:25pm
Self-Publishing Isn't Always a Choice. Are You Ready?
Simon Slee, Jon Cartwright, Dave Oshry, Jair McBain
Business and MarketingPanel
Simon SleeJon CartwrightDave OshryJair McBain
3:35pm – 4:25pm
Panel With Alfred Reynolds (Former Senior Software Engineer At Valve)
Reece Reilly, Alfred Reynolds
ProgrammingPanel
Reece ReillyAlfred Reynolds
4:35pm – 5:05pm
QA: More than a tester
Alan Campbell
Production and QA
A
4:35pm – 5:05pm
Retro 3D: Cinematic Development for Orbitals
Dale Pugh, Sam Batty
Art
D
S
4:35pm – 5:05pm
Procedural Level Generation: It's not just chance
Jacob Dewse
Programming
J
4:35pm – 5:05pm
Who am (A)I? Helping People and Teams Navigate Identity Through AI Change
Salla Tairau, Ashleigh Webb
S
A
4:35pm – 5:05pm
World Building Tips Every Unreal Artist Should Know
Chris Murphy
Art
Chris Murphy

Saturday Saturday, 3 October 2026

9:00am – 9:50am
Creating a Barbie Horse World
Cheryl Ong
Art
C
9:00am – 9:50am
A Valheim Saga - From Early Access to 1.0
Robin Eyre, Sara Uvalic, Lisa Tveit Kolfjord
Production and QAPanel
R
Sara UvalicLisa Tveit Kolfjord
9:00am – 9:50am
Let them cook; How not to spoil the broth of studio culture.
Belen Cobo, Kaia Penrose
Culture
B
K
9:00am – 9:50am
Studio Starter Pack
Hayden Simpson, Valeria Makovetska, Joseph Bracewell
Business and MarketingPanel
H
V
J
9:00am – 9:50am
Game Jams Don't Have to Be Chaotic – The Repeatable Processes that Helped Us Win the 2025 Epic Mega Jam
Alfredo Barros, Justin Boyd, Jeremy Bond, Clancy Duncan
Production and QAPanel
A
Justin BoydJeremy BondClancy Duncan
9:00am – 9:50am
UI Performance & Invalidation Debugging in Unreal Engine
Cody Albert
Programming
Cody Albert
9:50am – 10:15am
Morning Tea
10:15am – 11:05am
Production Roadmaps: Examples, Tips & Perspectives from 5 Expert Producers
Jenn Sandercock, Brad Thomson, Calliope Ryder, Jevon Wright
Production and QAPanel
Jenn Sandercock
B
Calliope RyderJevon Wright
10:15am – 11:05am
They Let Me Shitpost On Main: Business meetings, Blender, and the art of rapid-fire ideation
Leina Burton
Art
L
10:15am – 10:45am
Use the Tools. Don't Ship Them: A Discipline for Gen AI in Game Production
Lia Pool
Production and QA
L
10:15am – 11:05am
What Keeps People Coming Back - Creative Instincts, Big Swings & Work That Resonates
Chantelle Cole, Henry Feltham, Zoe Hobson, Karah Sutton, Rowan Bettjeman
Business and MarketingPanel
Chantelle Cole
H
Zoe HobsonKarah Sutton
R
10:15am – 10:45am
Launch Day: A Server Team's Guide for Survival and Success
Tom Lucas-Clark
Programming
T
11:15am – 12:05pm
Safe Play in the Age of AI: IP Privacy and Harmful Digital Communications
Calvin Luo, Ellie Ryan, Edwin Lim
Business and MarketingPanel
Calvin LuoEllie RyanEdwin Lim
11:15am – 12:05pm
The Art of Evolution (The Game Artist Lifecycle)
Stuart Middleton
Art
Stuart Middleton
11:15am – 12:05pm
The Reality of External Development: What Works and What Doesn’t
Zsombor Pirok Hughes, Thomas Sheppard, Ryan Hawker, Lukas Niklaus
Business and MarketingPanel
Z
T
R
L
11:15am – 12:05pm
NZ On Air: Ask Us Anything!
12:10pm – 1:10pm
The Closing Session
Chris Wilson
Keynote
Chris Wilson
1:15pm – 3:00pm
Break
3:00pm – 4:00pm
Extra Lives
7:00pm – 11:00pm
NZGDC Official After Party
Event